I implemented this variation before I found this site though, and so the design is entirely my own - great minds think alike I guess.
![anno 2070 corn layout anno 2070 corn layout](https://i.ytimg.com/vi/5de4QB6IT7c/mqdefault.jpg)
Very similar to the Clover Colony uploaded by Holce. (Harder for Ecos, though)ģ92 if all thermal power stations (and one of the roads around the hospital in the rows with 2 power stations) removed This settlement will give you a fleet supply of 68 and can be fully supported off 1 island by buying needed resources if you have a island with only faction relevant fertilities. To fully support the settlement you will need: The gap between the central City Centers is 10 fields. With increased living space this gives you 1408 Eco/Tycoon Executives - enough to unlock everything.įire and Police coverage is 100%, 2 residences are not covered by the Hospitals (can be fixed by moving the outer Hospitals nearer to the fire stations). This population is just enough to unlock all engineer's building.Ĭomplete mushroom: Fully grown this settlement has: 576+1740+2600+2720=7636 inhabitants with 95% fire station coverage, 90% hospital coverage and 91% police coverage.īy adding the four pale sécurity buildings the coverage become 99.5%, 99.5% and 96%.ġ68 Eco/Tycoon residences. Police coverage is irrelevant because police station is unlocked by executive. Stem only: Fully grown this settlement (no executives) has: 376+495+1200=2071 inhabitants with 88% fire station coverage and 81% hospital coverage. Its size make it difficult to build on a smal map. This layout is the complement of the mushroom. You can replace the two security building by a lone fire station, and only reduce police coverage to 79%. Without extension the two security building cannot be build, but the roads don't disconnect houses from a city center. The police station and fire station at the bottom and some road need building area extension. The connection is made by the road around the police station at the bottom. Adding the power stations disconnect some houses. After that, with exception of the thermal power stations, it should be easy. You should start building a city center block, reserve space for the central block and add as soon as possible the second city center block. The construction is not easy, the city center block is 11x12 and the central block 9x23 (7 houses + 2 roads). The two thermal power stations have 100% productivity with 99% fire station coverage, 95% hospital coverage and 93% police coverage. The layout can fit in a medium island and unlock all Eco building.
#Anno 2070 corn layout free#
3866 total population, 8046 tax income.Īlso feel free to check out my Optimal Tech Layout for Small Islands on the Tech Housing Layouts page!Ī layout design to maximize efficiency of building in term of coverage and number.
#Anno 2070 corn layout tv#
When you lay down your city center, be sure to leave 2-3 tiles in every direction on every side.įully upgraded Eco or Tycoon town: 272 workers, 842 employees, 1344 engineers, 1408 executives (with Living Space +12% TV program). Warning: to build some of the outer roads you will need depots around the edges, which may be a problem on very small islands. Hospitals and fire stations cover even the innermost residences police stations don't, so you'll have to destroy four houses from the outermost ring to place the station when needed. There is no crime, fire, or sickness coverage, though it is easy to add those around the edges as needed.
![anno 2070 corn layout anno 2070 corn layout](http://www.mandible.net/wp-content/uploads/2011/12/Anno-2070-thumb07.jpg)
This allows you to reach 1408 Executives for either faction, enough to unlock everything. These layouts maximize space, population, and income with only one city center, one congress/financial center, one TV station, and two concert halls/casinos. Optimal Layouts for Small Islands: 1408 Executives with one city center This design is 51x48 tiles, but after building a Monument you can build outside this area.
![anno 2070 corn layout anno 2070 corn layout](https://vignette3.wikia.nocookie.net/anno2070/images/b/bf/Tycoon.png)
Once the monument is completed, you can replace other public buildings with houses or emergencies. Phase Executives, Monuments should be unlocked, so you can demolish the City Center + a few houses and build a Foundation.
![anno 2070 corn layout anno 2070 corn layout](https://static.wikia.nocookie.net/anno2070/images/b/bd/Corn_farms.png)
This is 1 House before unlocking Information Need Employees However, it does not use Emergency Buildings - in case of a catastrophe, you need to demolish a few houses or build emergency facilities outside of the town (use a Depot if needed). This should be one of the most cost-effective designs to unlock Monuments.